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	<title>The NekoCake notePad</title>
	<link>http://www.nekocake.com/pad</link>
	<description>RamblingsOfADerangedShape.....</description>
	<lastBuildDate>Sat, 17 Nov 2007 19:42:33 +0000</lastBuildDate>
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	<item>
		<title>TileSets, now in XML</title>
		<description>over the passed two days ive cleaned up my tile engine to allow for it to be serialized in to Xml. now, TileSets are read in from xml sheets created in a new simple TileSet builder tool Ive made. Im now working on a map builder, which will beable to ...</description>
		<link>http://www.nekocake.com/pad/2007/11/17/tilesets-now-in-xml/</link>
			</item>
	<item>
		<title>First screenshot of CrimsonEngine&#8217;s new Tile based map support</title>
		<description>   (note: mouse not showing up on screen shots :(, trust me, the tile location stuff is right :P )  Currently Supports     - Maps of any size with any amount of layers     - smooth scrolling     ...</description>
		<link>http://www.nekocake.com/pad/2007/11/12/first-screenshot-of-crimsonengines-new-tile-based-map-support/</link>
			</item>
	<item>
		<title>A useful code snippit</title>
		<description>Whenever i start a new codefile, alot of the time i find myself haveing to add all the xna refrences at the top, so i realised this would make an exilent snippit

save the following xml as UsingXNA.snippet


- &#60;CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet"&#62;


- &#60;CodeSnippet Format="1.0.0"&#62;


- &#60;Header&#62;


  &#60;Title&#62;XNA Using statments&#60;/Title&#62;



  &#60;Author&#62;NekoCake Industries&#60;/Author&#62;



  &#60;Description&#62;Inserts all the ...</description>
		<link>http://www.nekocake.com/pad/2007/11/10/a-useful-code-snippit/</link>
			</item>
	<item>
		<title>Im still alive</title>
		<description>

Still alive, still makeing progress! i started a rewite on Crimson Engine last month. Wanted to reimplement my object system and other things i thought wernt flexible enough. Just finished re implementing animated sprites last night, so its high time for an 'im still alive' post. I plan to write up ...</description>
		<link>http://www.nekocake.com/pad/2007/11/06/im-still-alive/</link>
			</item>
	<item>
		<title>The current state of crimson</title>
		<description>Two months ago i last posted about my progress with my game engine, Crimson. Things have changed since then.  As I've previously mentioned, not done much coding has been done on the engine since because of real life and hardware problems (t minus 10 days till laptop returns!). Because of that, ...</description>
		<link>http://www.nekocake.com/pad/2007/07/23/the-current-state-of-crimson/</link>
			</item>
	<item>
		<title>Re: Rotation along a Bezier Curve</title>
		<description>A while ago i wrote an article for ziggyware on moving a sprite over a bezier curve. Well, i recently received an email (hi John!) asking a question, and i remembered a problem i discovered in my code after the article was published!

I included a method for calculating what angle the sprite should ...</description>
		<link>http://www.nekocake.com/pad/2007/07/17/re-rotation-along-a-bezier-curve/</link>
			</item>
	<item>
		<title>long time no post!</title>
		<description>been a while since ive posted! sorry about that! With all the exams and end of term, miveing up and down the country, moving in to my new flat and finaly coming home for the summer, its been a hard month or so! So heres whats been going down recently ...</description>
		<link>http://www.nekocake.com/pad/2007/07/16/long-time-no-post/</link>
			</item>
	<item>
		<title>The Traveling Biologist Problem</title>
		<description>Today i check my email and found a list of end of term challenge questions sent to us by our programming lecturer. Naturally, the traveling salesman was one of the challenges.&#160;I've never implemented a solution to it before, so&#160;I thought id give it a shot. I remembered reading an article ...</description>
		<link>http://www.nekocake.com/pad/2007/06/06/the-traveling-biologist-problem/</link>
			</item>
	<item>
		<title>Adventures in Pefromance 2: Profiling</title>
		<description>Well, I've finished all my  exams at uni now, so its back to playing around with XNA! Its high time for an article again, so I'm going to finish up my performance article I started weeks ago. During my first stab at performance monitering code, I wanted to include an in game profiler ...</description>
		<link>http://www.nekocake.com/pad/2007/06/05/adventures-in-pefromance-2-profiling/</link>
			</item>
	<item>
		<title>Crimson Update: Vasculitis (v0.0.2.24380)</title>
		<description> So heres the layout of my engine at the moment 



Without any diagrams, things get messy quickly. I had the thing planned out in my head, i had no paper in my room, my windows were too small to write on (at home i design programs on my windows with dry wipe ...</description>
		<link>http://www.nekocake.com/pad/2007/05/10/crimson-update-vasculitis-v00224380/</link>
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