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	<title>Comments for The NekoCake notePad</title>
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	<description>RamblingsOfADerangedShape.....</description>
	<pubDate>Sat, 06 Sep 2008 04:44:11 +0000</pubDate>
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		<title>Comment on First screenshot of CrimsonEngine&#8217;s new Tile based map support by peter</title>
		<link>http://www.nekocake.com/pad/2007/11/12/first-screenshot-of-crimsonengines-new-tile-based-map-support/#comment-313</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Fri, 09 May 2008 17:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/11/12/first-screenshot-of-crimsonengines-new-tile-based-map-support/#comment-313</guid>
		<description>Any chance of getting the source code for this, just for reference with my own project?</description>
		<content:encoded><![CDATA[<p>Any chance of getting the source code for this, just for reference with my own project?</p>
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	<item>
		<title>Comment on Code Samples by setriodev</title>
		<link>http://www.nekocake.com/pad/code-samples/#comment-312</link>
		<dc:creator>setriodev</dc:creator>
		<pubDate>Thu, 08 May 2008 20:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/code-samples/#comment-312</guid>
		<description>Very usefull code.</description>
		<content:encoded><![CDATA[<p>Very usefull code.</p>
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		<title>Comment on FPS, Frame Time and you: adventures in performance. by cubed2D</title>
		<link>http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-295</link>
		<dc:creator>cubed2D</dc:creator>
		<pubDate>Fri, 28 Mar 2008 17:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-295</guid>
		<description>Thanks for the comment Eforen, what your saying there does seem to make sense. This article is ancient, and in need of an update. I dont think it will even work with xna 2.0, as they changed how the main loop executes.

Im pritty sure the code worked in the test app, it might just be a typo in the article but i have no idea it was so long ago! I think its allmost time to clear this blog out and start again</description>
		<content:encoded><![CDATA[<p>Thanks for the comment Eforen, what your saying there does seem to make sense. This article is ancient, and in need of an update. I dont think it will even work with xna 2.0, as they changed how the main loop executes.</p>
<p>Im pritty sure the code worked in the test app, it might just be a typo in the article but i have no idea it was so long ago! I think its allmost time to clear this blog out and start again</p>
]]></content:encoded>
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		<title>Comment on FPS, Frame Time and you: adventures in performance. by Eforen</title>
		<link>http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-294</link>
		<dc:creator>Eforen</dc:creator>
		<pubDate>Fri, 28 Mar 2008 17:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-294</guid>
		<description>I was looking over this page and i noticed when you checked for Infinity &#38; highestFPS you may have miss typed you put &#38;&#38; ! (And Not) where it should be &#124;&#124; (Or Logic Op) and check if highestFPS is infinity.

"if (currentFPS &#62; highestFPS &#38;&#38; !double.IsInfinity(currentFPS)) highestFPS = currentFPS;"

Else it will never be true after the first frame. For current will not ever be greater then infinity unless something goes horribly wrong and the universe starts unraveling. thus if we instead go with 


"if (currentFPS &#62; highestFPS &#124;&#124; double.IsInfinity(highestFPS)) highestFPS = currentFPS;"

we kill 2 birds with one cpu flop as the case could be  where we check for both if the currentFPS is greater then the highestFPS and if out highest is infinite we fix it by useing the currentFPS as the new highestFPS untell currentFPS is not infinite then it just checks a new highest. &#124;&#124; if you would like to protect the highest from ever becomeing Infinity you could add your and back in and have &#38;&#38; "if (currentFPS &#62; highestFPS &#38;&#38; !double.IsInfinity(currentFPS) &#124;&#124; double.IsInfinity(highestFPS)) highestFPS = currentFPS;"

witch will stop it from ever being Infinity tho it would be good to see if somehow you got stuck in a infinite loop.

Just thought i would note that to you all.

-Eforen</description>
		<content:encoded><![CDATA[<p>I was looking over this page and i noticed when you checked for Infinity &amp; highestFPS you may have miss typed you put &amp;&amp; ! (And Not) where it should be || (Or Logic Op) and check if highestFPS is infinity.</p>
<p>&#8220;if (currentFPS &gt; highestFPS &amp;&amp; !double.IsInfinity(currentFPS)) highestFPS = currentFPS;&#8221;</p>
<p>Else it will never be true after the first frame. For current will not ever be greater then infinity unless something goes horribly wrong and the universe starts unraveling. thus if we instead go with </p>
<p>&#8220;if (currentFPS &gt; highestFPS || double.IsInfinity(highestFPS)) highestFPS = currentFPS;&#8221;</p>
<p>we kill 2 birds with one cpu flop as the case could be  where we check for both if the currentFPS is greater then the highestFPS and if out highest is infinite we fix it by useing the currentFPS as the new highestFPS untell currentFPS is not infinite then it just checks a new highest. || if you would like to protect the highest from ever becomeing Infinity you could add your and back in and have &amp;&amp; &#8220;if (currentFPS &gt; highestFPS &amp;&amp; !double.IsInfinity(currentFPS) || double.IsInfinity(highestFPS)) highestFPS = currentFPS;&#8221;</p>
<p>witch will stop it from ever being Infinity tho it would be good to see if somehow you got stuck in a infinite loop.</p>
<p>Just thought i would note that to you all.</p>
<p>-Eforen</p>
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	<item>
		<title>Comment on A useful code snippit by Mincher</title>
		<link>http://www.nekocake.com/pad/2007/11/10/a-useful-code-snippit/#comment-228</link>
		<dc:creator>Mincher</dc:creator>
		<pubDate>Tue, 13 Nov 2007 08:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/11/10/a-useful-code-snippit/#comment-228</guid>
		<description>How handy. :)</description>
		<content:encoded><![CDATA[<p>How handy. <img src='http://www.nekocake.com/pad/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on FPS, Frame Time and you: adventures in performance. by Mike</title>
		<link>http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-15</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 19 Jun 2007 16:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-15</guid>
		<description>&lt;strong&gt;Mike...&lt;/strong&gt;

Cool! Its really cool....</description>
		<content:encoded><![CDATA[<p><strong>Mike&#8230;</strong></p>
<p>Cool! Its really cool&#8230;.</p>
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		<title>Comment on Adventures in Pefromance 2: Profiling by Anonymous</title>
		<link>http://www.nekocake.com/pad/2007/06/05/adventures-in-pefromance-2-profiling/#comment-14</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 07 Jun 2007 13:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/06/05/adventures-in-pefromance-2-profiling/#comment-14</guid>
		<description>While the article is great, your site layout + gfx + myspace typew scrolling make it hard to read and follow.</description>
		<content:encoded><![CDATA[<p>While the article is great, your site layout + gfx + myspace typew scrolling make it hard to read and follow.</p>
]]></content:encoded>
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	<item>
		<title>Comment on FPS, Frame Time and you: adventures in performance. by 3D Game Programming &#187; Blog Archive &#187; Adventures in Performance II: Profiling</title>
		<link>http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-12</link>
		<dc:creator>3D Game Programming &#187; Blog Archive &#187; Adventures in Performance II: Profiling</dc:creator>
		<pubDate>Wed, 06 Jun 2007 07:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-12</guid>
		<description>[...] Adventures in Performance II: Profiling Cubed2D brings news of part two in a series on Profiling in XNA games. In this article Cubed2D goes over what profilers are, how to create them as well as how to use them efficiently. Sample code is introduced in the form of a game that spits out triangles and spheres with the profiler output displayed to the window. Be sure to check out the first article on FPS and Frame Time. [...]</description>
		<content:encoded><![CDATA[<p>[...] Adventures in Performance II: Profiling Cubed2D brings news of part two in a series on Profiling in XNA games. In this article Cubed2D goes over what profilers are, how to create them as well as how to use them efficiently. Sample code is introduced in the form of a game that spits out triangles and spheres with the profiler output displayed to the window. Be sure to check out the first article on FPS and Frame Time. [...]</p>
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	</item>
	<item>
		<title>Comment on Adventures in Pefromance 2: Profiling by 3D Game Programming &#187; Blog Archive &#187; Adventures in Performance II: Profiling</title>
		<link>http://www.nekocake.com/pad/2007/06/05/adventures-in-pefromance-2-profiling/#comment-11</link>
		<dc:creator>3D Game Programming &#187; Blog Archive &#187; Adventures in Performance II: Profiling</dc:creator>
		<pubDate>Wed, 06 Jun 2007 07:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/06/05/adventures-in-pefromance-2-profiling/#comment-11</guid>
		<description>[...] Read the full article on Neocake Notepad: Adventures in Performance II: Profiling [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the full article on Neocake Notepad: Adventures in Performance II: Profiling [...]</p>
]]></content:encoded>
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		<title>Comment on FPS, Frame Time and you: adventures in performance. by Adventures in Pefromance 2: Profiling &#124; The NekoCake notePad</title>
		<link>http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-10</link>
		<dc:creator>Adventures in Pefromance 2: Profiling &#124; The NekoCake notePad</dc:creator>
		<pubDate>Tue, 05 Jun 2007 22:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.nekocake.com/pad/2007/04/28/fps-frame-time-and-you-adventures-in-performance/#comment-10</guid>
		<description>[...] FPS, Frame Time and you: adventures in performance.  [...]</description>
		<content:encoded><![CDATA[<p>[...] FPS, Frame Time and you: adventures in performance.  [...]</p>
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