First screenshot of CrimsonEngine’s new Tile based map support
cubed2D
November 12th, 2007.
(note: mouse not showing up on screen shots :(, trust me, the tile location stuff is right
)
Currently Supports
- - Maps of any size with any amount of layers
- - smooth scrolling
- - basic saving and loading
- - tile picking
- - multiple tile sheets
- - tiles with attached data
Coming in the next few builds
- better camera support (zooming, possibly rotation)
- better file definition
- quadtree based object renderer
- intergration with CrimsonEngine’s object and console systems
- improved resolution independance
#1 peter - 09 May, 5:21 PM
Any chance of getting the source code for this, just for reference with my own project?