First screenshot of CrimsonEngine’s new Tile based map support

cubed2D
November 12th, 2007.

CrimsonEngineAlpha1_tiles

(note: mouse not showing up on screen shots :(, trust me, the tile location stuff is right :P )

Currently Supports

  • - Maps of any size with any amount of layers
  • - smooth scrolling
  • - basic saving and loading
  • - tile picking
  • - multiple tile sheets
  • - tiles with attached data

Coming in the next few builds
- better camera support (zooming, possibly rotation)
- better file definition
- quadtree based object renderer
- intergration with CrimsonEngine’s object and console systems
- improved resolution independance

One Response

#1 peter - 09 May, 5:21 PM

Any chance of getting the source code for this, just for reference with my own project?

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