Crimson Update: Vasculitis (v0.0.1.423)
cubed2D
May 08th, 2007.
And now for an update on my Crimson engine! I’ve been working on the fist minor milestone, codenamed Vasculitis over the passed few days. The plan is for Vasculitis path to take Crimson all the way up to v0.2, and by the end its lifespan to have all the basic features (apart from scripting) implemented.
So far, ive completely rebuilt the screen system. Ive looked through Microsoft’s game state management sample and i loved the way they implemented some things (especially the transitions!). After playing with it a bit, it was clear id have to do a bit of retooling on my screen system, which ended up with me ripping out the whole screen system and starting from scratch.
 After that, i added in basic support for menu screens, worlds and UI popups. Then built a basic entity system, that currently supports static and animated sprites! been a busy few days! still needs allot of work and clean up, but its cool so far!
My animated sprites support single or multiple animation sprite sheets, and multiple animations. Heres a short video of an orc running around my test level. He’ only using the running animation (small bug at the moment with switching through different animations) but does show that sprite sheet switching does work, as each direction is on its own sheet.
Crimson build name Vasculitis (v0.0.1.423)